gamemaxxing.baes.so
Turn a video game topic into a grounded research briefing about games, game design, game culture, or the game industry, with full concept content, examples, follow-up terms, and citations.
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Asset 0x833589fCD6eDb6E08f4c7C32D4f71b54bdA02913
The payTo wallet does not resolve to a registered ERC-8004 agent. That is not a verdict on the service — most of the catalog is unregistered.
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Pay 0.003 USDC on Base to 0x702b…4875e. The signed payment is good for 5 minutes.
- Paid to
- 0x702b…4875e
- USD Coin contract
- 0x8335…02913
- Payment window
- 5 minutes
- As published
- 3000 smallest units
The catalog’s raw entry
[
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"extra": {
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"version": "2"
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"payTo": "0x702ba46435D1E55B18440100BC81EB055574875e",
"amount": "3000",
"scheme": "exact",
"network": "eip155:8453",
"maxTimeoutSeconds": 300
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]Extensions
{
"bazaar": {
"info": {
"input": {
"body": {
"query": "battle pass monetization",
"offset": 0,
"maxConcepts": 5,
"focusCategories": [
"game-business"
]
},
"type": "http",
"method": "POST",
"bodyType": "json"
},
"output": {
"type": "json",
"example": {
"query": "battle pass economics",
"summary": [
"Battle passes turn engagement into predictable recurring spend.",
"They work because they bundle FOMO, progression, and identity into one loop."
],
"concepts": [
{
"id": "battle-pass-economics",
"term": "Battle Pass Economics",
"score": 1.41,
"source": {
"url": "https://gamemaxxing.baes.so/concept/battle-pass-economics"
},
"content": {
"body": "A battle pass sells a fixed progression track over a limited season, rewarding players with cosmetics, currency, and status markers as they complete challenges. It works because it ties monetization to retention: players who want full value need to keep showing up. The smartest implementations balance generous free rewards with premium exclusives so the system feels aspirational instead of purely extractive.",
"tags": [
"monetization",
"live-service",
"retention"
],
"example": "Fortnite helped normalize the modern battle pass format, turning seasonal cosmetics and challenge tracks into one of the clearest examples of engagement-driven monetization.",
"oneLiner": "Battle passes convert player time and aspiration into a recurring revenue machine.",
"relatedTerms": [
"Games as a Service (GaaS)",
"Whale Economics",
"DLC Strategy"
],
"whyItMatters": "Battle passes sit at the center of modern live-service design because they shape content cadence, retention curves, and average revenue per active player."
},
"category": "game-business",
"categoryLabel": "Game Business"
}
],
"coverage": "medium",
"examples": [
{
"term": "Battle Pass Economics",
"text": "Fortnite normalized the modern battle pass cadence and seasonal retention loop.",
"conceptId": "battle-pass-economics"
}
],
"pageInfo": {
"limit": 5,
"offset": 0,
"hasMore": true,
"returned": 1,
"totalHits": 2,
"nextOffset": 1
},
"citations": [
{
"url": "https://gamemaxxing.baes.so/concept/battle-pass-economics",
"term": "Battle Pass Economics",
"conceptId": "battle-pass-economics"
}
],
"apiVersion": "v1",
"followUpTerms": [
"Games as a Service (GaaS)",
"Whale Economics"
]
}
}
},
"tags": [
"game",
"games",
"video-games",
"gaming",
"game-research",
"game-briefing",
"game-analysis",
"game-industry",
"game-culture",
"citations"
],
"schema": {
"type": "object",
"$schema": "https://json-schema.org/draft/2020-12/schema",
"required": [
"input"
],
"properties": {
"input": {
"type": "object",
"required": [
"type",
"method",
"bodyType",
"body"
],
"properties": {
"body": {
"type": "object",
"required": [
"query"
],
"properties": {
"query": {
"type": "string",
"maxLength": 500,
"minLength": 2,
"description": "Natural-language game or video game topic to turn into a grounded research briefing."
},
"offset": {
"type": "integer",
"maximum": 5000,
"minimum": 0,
"description": "Zero-based concept offset for pagination. Start at 0, then send pageInfo.nextOffset while pageInfo.hasMore is true."
},
"maxConcepts": {
"type": "integer",
"maximum": 8,
"minimum": 1,
"description": "Maximum number of concepts to include in the briefing pack."
},
"focusCategories": {
"type": "array",
"items": {
"enum": [
"game-design",
"game-mechanics",
"gaming-history",
"speedrunning",
"esports",
"graphics-tech",
"game-audio",
"narrative",
"gaming-culture",
"player-psychology",
"game-business",
"game-genres",
"indie-games",
"game-tech",
"iconic-games",
"action-adventure-games",
"roguelike-games",
"rpg-games",
"shooter-games",
"survival-crafting-games",
"horror-games",
"strategy-management-games",
"simulation-games",
"sports-racing-games",
"fighting-brawler-games",
"puzzle-platformer-games",
"narrative-adventure-games",
"card-board-games",
"onchain-gaming",
"game-consoles",
"game-studios",
"gaming-people",
"game-engines",
"gaming-characters",
"pokemon-games"
],
"type": "string"
},
"maxItems": 5,
"description": "Optional GAMEMAXXING category slugs to narrow the briefing before ranking concepts."
}
},
"additionalProperties": false
},
"type": {
"type": "string",
"const": "http"
},
"method": {
"enum": [
"POST"
],
"type": "string"
},
"bodyType": {
"enum": [
"json",
"form-data",
"text"
],
"type": "string"
}
},
"additionalProperties": false
},
"output": {
"type": "object",
"required": [
"type"
],
"properties": {
"type": {
"type": "string"
},
"example": {
"type": "object",
"required": [
"apiVersion",
"query",
"coverage",
"pageInfo",
"summary",
"concepts",
"examples",
"followUpTerms",
"citations"
],
"properties": {
"query": {
"type": "string",
"description": "Normalized query used to build the briefing."
},
"summary": {
"type": "array",
"items": {
"type": "string"
},
"description": "Short summary lines extracted from the top concepts."
},
"concepts": {
"type": "array",
"items": {
"type": "object",
"required": [
"id",
"term",
"category",
"categoryLabel",
"score",
"content",
"source"
],
"properties": {
"id": {
"type": "string",
"description": "Canonical GAMEMAXXING concept id."
},
"term": {
"type": "string",
"description": "Display name of the concept."
},
"score": {
"type": "number",
"description": "Relevance score from the briefing search pass."
},
"source": {
"type": "object",
"required": [
"url"
],
"properties": {
"url": {
"type": "string",
"description": "Canonical human-readable GAMEMAXXING URL for citation or follow-up browsing."
}
},
"description": "Source metadata for citation or follow-up browsing.",
"additionalProperties": false
},
"content": {
"type": "object",
"required": [
"oneLiner",
"body",
"whyItMatters",
"relatedTerms",
"tags"
],
"properties": {
"body": {
"type": "string",
"description": "Longer grounded explanation of the concept."
},
"tags": {
"type": "array",
"items": {
"type": "string"
},
"description": "Topical tags attached to the concept."
},
"example": {
"type": "string",
"description": "Concrete real-world example when available."
},
"oneLiner": {
"type": "string",
"description": "Punchy one-line definition."
},
"relatedTerms": {
"type": "array",
"items": {
"type": "string"
},
"description": "Exact GAMEMAXXING terms connected to the concept."
},
"whyItMatters": {
"type": "string",
"description": "Why the concept matters to players, studios, or agents."
}
},
"description": "Full GAMEMAXXING concept content so the agent can use the briefing directly without opening URLs.",
"additionalProperties": false
},
"category": {
"enum": [
"game-design",
"game-mechanics",
"gaming-history",
"speedrunning",
"esports",
"graphics-tech",
"game-audio",
"narrative",
"gaming-culture",
"player-psychology",
"game-business",
"game-genres",
"indie-games",
"game-tech",
"iconic-games",
"action-adventure-games",
"roguelike-games",
"rpg-games",
"shooter-games",
"survival-crafting-games",
"horror-games",
"strategy-management-games",
"simulation-games",
"sports-racing-games",
"fighting-brawler-games",
"puzzle-platformer-games",
"narrative-adventure-games",
"card-board-games",
"onchain-gaming",
"game-consoles",
"game-studios",
"gaming-people",
"game-engines",
"gaming-characters",
"pokemon-games"
],
"type": "string",
"description": "Optional GAMEMAXXING internal category slug used to narrow results to part of the GAMEMAXXING video game knowledge base."
},
"categoryLabel": {
"type": "string",
"description": "Human-readable category label for the concept."
}
},
"additionalProperties": false
},
"description": "Grounding concepts with full content payloads for direct use and a trailing source block for citation or follow-up browsing."
},
"coverage": {
"enum": [
"none",
"low",
"medium",
"high"
],
"type": "string",
"description": "Coverage bucket derived from how many relevant concepts were found."
},
"examples": {
"type": "array",
"items": {
"type": "object",
"required": [
"text",
"conceptId",
"term"
],
"properties": {
"term": {
"type": "string",
"description": "Concept term the example came from."
},
"text": {
"type": "string",
"description": "Example snippet pulled from a concept record."
},
"conceptId": {
"type": "string",
"description": "Concept id the example came from."
}
},
"additionalProperties": false
},
"description": "Deduplicated real-world examples pulled from the grounding concepts."
},
"pageInfo": {
"type": "object",
"required": [
"offset",
"limit",
"returned",
"totalHits",
"hasMore",
"nextOffset"
],
"properties": {
"limit": {
"type": "integer",
"description": "Maximum number of items requested for this page."
},
"offset": {
"type": "integer",
"description": "Zero-based result offset used for this page."
},
"hasMore": {
"type": "boolean",
"description": "Whether another page is available."
},
"returned": {
"type": "integer",
"description": "Number of items returned in this page."
},
"totalHits": {
"type": "integer",
"description": "Total matching hits before pagination."
},
"nextOffset": {
"type": [
"integer",
"null"
],
"description": "Offset to send in the next request, or null when there are no more results."
}
},
"description": "Pagination metadata for the current ranked result window. Send nextOffset as offset in the next request while hasMore is true.",
"additionalProperties": false
},
"citations": {
"type": "array",
"items": {
"type": "object",
"required": [
"conceptId",
"term",
"url"
],
"properties": {
"url": {
"type": "string",
"description": "Canonical GAMEMAXXING concept URL."
},
"term": {
"type": "string",
"description": "Concept term used as the grounding source."
},
"conceptId": {
"type": "string",
"description": "Concept id used as the grounding source."
}
},
"additionalProperties": false
},
"description": "Canonical concept citations backing the briefing."
},
"apiVersion": {
"type": "string",
"description": "API version string."
},
"followUpTerms": {
"type": "array",
"items": {
"type": "string"
},
"description": "Related GAMEMAXXING terms agents can query next."
}
},
"additionalProperties": false
}
}
}
}
},
"category": "gaming",
"discoverable": true,
"routeTemplate": "/api/agent/v1/briefing"
}
}Provenance
- Seen in the source catalog
- 2026-06-18 04:32Z
- Last indexed by Roundhouse
- 2026-07-09 13:30Z
- Last enriched (probe, favicon, geo)
- 2026-09-22 17:45Z
- x402 version
- 2
- Max timeout
- 300s
- Liveness probe
- HTTP 405
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