gamemaxxing.baes.so

Turn a video game topic into a grounded research briefing about games, game design, game culture, or the game industry, with full concept content, examples, follow-up terms, and citations.

SearchLiveeip155:8453Exactvia cdp
Settlements · 30d
7↓ 50%
No per-endpoint history for this service yet, so this is payments indexed to its PROVIDER's wallet over 30 days.
$0.05
Verified settled volume
33 settlements proven x402 by their on-chain EIP-3009 marker.
$0.0030
Listed price
As published in the catalog. Always read the live 402 before paying.
2
Calls · 30d
Upstream's own call count for this endpoint, not ours.
1
Unique payers · 30d
Last called 2026-06-18 04:32Z
—
Upstream on-chain volume
Reported by the source catalog.
Paid to
0x702ba46435D1E55B18440100BC81EB055574875e

The wallet the 402 directs payment to. Its whole payment record — every payer, every chain — is on the merchant page.

Asset 0x833589fCD6eDb6E08f4c7C32D4f71b54bdA02913

Provider

The payTo wallet does not resolve to a registered ERC-8004 agent. That is not a verdict on the service — most of the catalog is unregistered.

Accepts

The payment requirements as published to the catalog. Read the live 402 before paying — a price here is a claim, not a quote.

0.003USDC≈ $0.003 USD
on Base · exact scheme

Pay 0.003 USDC on Base to 0x702b…4875e. The signed payment is good for 5 minutes.

USD Coin contract
0x8335…02913
Payment window
5 minutes
As published
3000 smallest units
The catalog’s raw entry
[
  {
    "asset": "0x833589fCD6eDb6E08f4c7C32D4f71b54bdA02913",
    "extra": {
      "name": "USD Coin",
      "version": "2"
    },
    "payTo": "0x702ba46435D1E55B18440100BC81EB055574875e",
    "amount": "3000",
    "scheme": "exact",
    "network": "eip155:8453",
    "maxTimeoutSeconds": 300
  }
]

Extensions

{
  "bazaar": {
    "info": {
      "input": {
        "body": {
          "query": "battle pass monetization",
          "offset": 0,
          "maxConcepts": 5,
          "focusCategories": [
            "game-business"
          ]
        },
        "type": "http",
        "method": "POST",
        "bodyType": "json"
      },
      "output": {
        "type": "json",
        "example": {
          "query": "battle pass economics",
          "summary": [
            "Battle passes turn engagement into predictable recurring spend.",
            "They work because they bundle FOMO, progression, and identity into one loop."
          ],
          "concepts": [
            {
              "id": "battle-pass-economics",
              "term": "Battle Pass Economics",
              "score": 1.41,
              "source": {
                "url": "https://gamemaxxing.baes.so/concept/battle-pass-economics"
              },
              "content": {
                "body": "A battle pass sells a fixed progression track over a limited season, rewarding players with cosmetics, currency, and status markers as they complete challenges. It works because it ties monetization to retention: players who want full value need to keep showing up. The smartest implementations balance generous free rewards with premium exclusives so the system feels aspirational instead of purely extractive.",
                "tags": [
                  "monetization",
                  "live-service",
                  "retention"
                ],
                "example": "Fortnite helped normalize the modern battle pass format, turning seasonal cosmetics and challenge tracks into one of the clearest examples of engagement-driven monetization.",
                "oneLiner": "Battle passes convert player time and aspiration into a recurring revenue machine.",
                "relatedTerms": [
                  "Games as a Service (GaaS)",
                  "Whale Economics",
                  "DLC Strategy"
                ],
                "whyItMatters": "Battle passes sit at the center of modern live-service design because they shape content cadence, retention curves, and average revenue per active player."
              },
              "category": "game-business",
              "categoryLabel": "Game Business"
            }
          ],
          "coverage": "medium",
          "examples": [
            {
              "term": "Battle Pass Economics",
              "text": "Fortnite normalized the modern battle pass cadence and seasonal retention loop.",
              "conceptId": "battle-pass-economics"
            }
          ],
          "pageInfo": {
            "limit": 5,
            "offset": 0,
            "hasMore": true,
            "returned": 1,
            "totalHits": 2,
            "nextOffset": 1
          },
          "citations": [
            {
              "url": "https://gamemaxxing.baes.so/concept/battle-pass-economics",
              "term": "Battle Pass Economics",
              "conceptId": "battle-pass-economics"
            }
          ],
          "apiVersion": "v1",
          "followUpTerms": [
            "Games as a Service (GaaS)",
            "Whale Economics"
          ]
        }
      }
    },
    "tags": [
      "game",
      "games",
      "video-games",
      "gaming",
      "game-research",
      "game-briefing",
      "game-analysis",
      "game-industry",
      "game-culture",
      "citations"
    ],
    "schema": {
      "type": "object",
      "$schema": "https://json-schema.org/draft/2020-12/schema",
      "required": [
        "input"
      ],
      "properties": {
        "input": {
          "type": "object",
          "required": [
            "type",
            "method",
            "bodyType",
            "body"
          ],
          "properties": {
            "body": {
              "type": "object",
              "required": [
                "query"
              ],
              "properties": {
                "query": {
                  "type": "string",
                  "maxLength": 500,
                  "minLength": 2,
                  "description": "Natural-language game or video game topic to turn into a grounded research briefing."
                },
                "offset": {
                  "type": "integer",
                  "maximum": 5000,
                  "minimum": 0,
                  "description": "Zero-based concept offset for pagination. Start at 0, then send pageInfo.nextOffset while pageInfo.hasMore is true."
                },
                "maxConcepts": {
                  "type": "integer",
                  "maximum": 8,
                  "minimum": 1,
                  "description": "Maximum number of concepts to include in the briefing pack."
                },
                "focusCategories": {
                  "type": "array",
                  "items": {
                    "enum": [
                      "game-design",
                      "game-mechanics",
                      "gaming-history",
                      "speedrunning",
                      "esports",
                      "graphics-tech",
                      "game-audio",
                      "narrative",
                      "gaming-culture",
                      "player-psychology",
                      "game-business",
                      "game-genres",
                      "indie-games",
                      "game-tech",
                      "iconic-games",
                      "action-adventure-games",
                      "roguelike-games",
                      "rpg-games",
                      "shooter-games",
                      "survival-crafting-games",
                      "horror-games",
                      "strategy-management-games",
                      "simulation-games",
                      "sports-racing-games",
                      "fighting-brawler-games",
                      "puzzle-platformer-games",
                      "narrative-adventure-games",
                      "card-board-games",
                      "onchain-gaming",
                      "game-consoles",
                      "game-studios",
                      "gaming-people",
                      "game-engines",
                      "gaming-characters",
                      "pokemon-games"
                    ],
                    "type": "string"
                  },
                  "maxItems": 5,
                  "description": "Optional GAMEMAXXING category slugs to narrow the briefing before ranking concepts."
                }
              },
              "additionalProperties": false
            },
            "type": {
              "type": "string",
              "const": "http"
            },
            "method": {
              "enum": [
                "POST"
              ],
              "type": "string"
            },
            "bodyType": {
              "enum": [
                "json",
                "form-data",
                "text"
              ],
              "type": "string"
            }
          },
          "additionalProperties": false
        },
        "output": {
          "type": "object",
          "required": [
            "type"
          ],
          "properties": {
            "type": {
              "type": "string"
            },
            "example": {
              "type": "object",
              "required": [
                "apiVersion",
                "query",
                "coverage",
                "pageInfo",
                "summary",
                "concepts",
                "examples",
                "followUpTerms",
                "citations"
              ],
              "properties": {
                "query": {
                  "type": "string",
                  "description": "Normalized query used to build the briefing."
                },
                "summary": {
                  "type": "array",
                  "items": {
                    "type": "string"
                  },
                  "description": "Short summary lines extracted from the top concepts."
                },
                "concepts": {
                  "type": "array",
                  "items": {
                    "type": "object",
                    "required": [
                      "id",
                      "term",
                      "category",
                      "categoryLabel",
                      "score",
                      "content",
                      "source"
                    ],
                    "properties": {
                      "id": {
                        "type": "string",
                        "description": "Canonical GAMEMAXXING concept id."
                      },
                      "term": {
                        "type": "string",
                        "description": "Display name of the concept."
                      },
                      "score": {
                        "type": "number",
                        "description": "Relevance score from the briefing search pass."
                      },
                      "source": {
                        "type": "object",
                        "required": [
                          "url"
                        ],
                        "properties": {
                          "url": {
                            "type": "string",
                            "description": "Canonical human-readable GAMEMAXXING URL for citation or follow-up browsing."
                          }
                        },
                        "description": "Source metadata for citation or follow-up browsing.",
                        "additionalProperties": false
                      },
                      "content": {
                        "type": "object",
                        "required": [
                          "oneLiner",
                          "body",
                          "whyItMatters",
                          "relatedTerms",
                          "tags"
                        ],
                        "properties": {
                          "body": {
                            "type": "string",
                            "description": "Longer grounded explanation of the concept."
                          },
                          "tags": {
                            "type": "array",
                            "items": {
                              "type": "string"
                            },
                            "description": "Topical tags attached to the concept."
                          },
                          "example": {
                            "type": "string",
                            "description": "Concrete real-world example when available."
                          },
                          "oneLiner": {
                            "type": "string",
                            "description": "Punchy one-line definition."
                          },
                          "relatedTerms": {
                            "type": "array",
                            "items": {
                              "type": "string"
                            },
                            "description": "Exact GAMEMAXXING terms connected to the concept."
                          },
                          "whyItMatters": {
                            "type": "string",
                            "description": "Why the concept matters to players, studios, or agents."
                          }
                        },
                        "description": "Full GAMEMAXXING concept content so the agent can use the briefing directly without opening URLs.",
                        "additionalProperties": false
                      },
                      "category": {
                        "enum": [
                          "game-design",
                          "game-mechanics",
                          "gaming-history",
                          "speedrunning",
                          "esports",
                          "graphics-tech",
                          "game-audio",
                          "narrative",
                          "gaming-culture",
                          "player-psychology",
                          "game-business",
                          "game-genres",
                          "indie-games",
                          "game-tech",
                          "iconic-games",
                          "action-adventure-games",
                          "roguelike-games",
                          "rpg-games",
                          "shooter-games",
                          "survival-crafting-games",
                          "horror-games",
                          "strategy-management-games",
                          "simulation-games",
                          "sports-racing-games",
                          "fighting-brawler-games",
                          "puzzle-platformer-games",
                          "narrative-adventure-games",
                          "card-board-games",
                          "onchain-gaming",
                          "game-consoles",
                          "game-studios",
                          "gaming-people",
                          "game-engines",
                          "gaming-characters",
                          "pokemon-games"
                        ],
                        "type": "string",
                        "description": "Optional GAMEMAXXING internal category slug used to narrow results to part of the GAMEMAXXING video game knowledge base."
                      },
                      "categoryLabel": {
                        "type": "string",
                        "description": "Human-readable category label for the concept."
                      }
                    },
                    "additionalProperties": false
                  },
                  "description": "Grounding concepts with full content payloads for direct use and a trailing source block for citation or follow-up browsing."
                },
                "coverage": {
                  "enum": [
                    "none",
                    "low",
                    "medium",
                    "high"
                  ],
                  "type": "string",
                  "description": "Coverage bucket derived from how many relevant concepts were found."
                },
                "examples": {
                  "type": "array",
                  "items": {
                    "type": "object",
                    "required": [
                      "text",
                      "conceptId",
                      "term"
                    ],
                    "properties": {
                      "term": {
                        "type": "string",
                        "description": "Concept term the example came from."
                      },
                      "text": {
                        "type": "string",
                        "description": "Example snippet pulled from a concept record."
                      },
                      "conceptId": {
                        "type": "string",
                        "description": "Concept id the example came from."
                      }
                    },
                    "additionalProperties": false
                  },
                  "description": "Deduplicated real-world examples pulled from the grounding concepts."
                },
                "pageInfo": {
                  "type": "object",
                  "required": [
                    "offset",
                    "limit",
                    "returned",
                    "totalHits",
                    "hasMore",
                    "nextOffset"
                  ],
                  "properties": {
                    "limit": {
                      "type": "integer",
                      "description": "Maximum number of items requested for this page."
                    },
                    "offset": {
                      "type": "integer",
                      "description": "Zero-based result offset used for this page."
                    },
                    "hasMore": {
                      "type": "boolean",
                      "description": "Whether another page is available."
                    },
                    "returned": {
                      "type": "integer",
                      "description": "Number of items returned in this page."
                    },
                    "totalHits": {
                      "type": "integer",
                      "description": "Total matching hits before pagination."
                    },
                    "nextOffset": {
                      "type": [
                        "integer",
                        "null"
                      ],
                      "description": "Offset to send in the next request, or null when there are no more results."
                    }
                  },
                  "description": "Pagination metadata for the current ranked result window. Send nextOffset as offset in the next request while hasMore is true.",
                  "additionalProperties": false
                },
                "citations": {
                  "type": "array",
                  "items": {
                    "type": "object",
                    "required": [
                      "conceptId",
                      "term",
                      "url"
                    ],
                    "properties": {
                      "url": {
                        "type": "string",
                        "description": "Canonical GAMEMAXXING concept URL."
                      },
                      "term": {
                        "type": "string",
                        "description": "Concept term used as the grounding source."
                      },
                      "conceptId": {
                        "type": "string",
                        "description": "Concept id used as the grounding source."
                      }
                    },
                    "additionalProperties": false
                  },
                  "description": "Canonical concept citations backing the briefing."
                },
                "apiVersion": {
                  "type": "string",
                  "description": "API version string."
                },
                "followUpTerms": {
                  "type": "array",
                  "items": {
                    "type": "string"
                  },
                  "description": "Related GAMEMAXXING terms agents can query next."
                }
              },
              "additionalProperties": false
            }
          }
        }
      }
    },
    "category": "gaming",
    "discoverable": true,
    "routeTemplate": "/api/agent/v1/briefing"
  }
}

Provenance

Seen in the source catalog
2026-06-18 04:32Z
Last indexed by Roundhouse
2026-07-09 13:30Z
Last enriched (probe, favicon, geo)
2026-09-22 17:45Z
x402 version
2
Max timeout
300s
Liveness probe
HTTP 405
Report

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Copy the prompt and paste it into Claude, an MCP client or your own agent — it will vet this service and call it over the free read API. No key, no account.

GET api.roundhouseai.io/v0/endpoints

No per-endpoint history for this service yet, so this is payments indexed to its PROVIDER's wallet over 30 days. Verified volume counts only settlements with an on-chain EIP-3009 marker.

Open skill.md
Show the prompt
Using Roundhouse, look up the x402 service gamemaxxing.baes.so and tell me whether it is
worth paying: what a call costs, whether the endpoint answered when last probed, and what
its payment record actually shows.

curl -s 'https://api.roundhouseai.io/v0/endpoints?q=gamemaxxing.baes.so'
curl -s 'https://api.roundhouseai.io/v0/merchants/<the payTo wallet returned above>'

Then call it: read the price from the live 402 at https://gamemaxxing.baes.so/api/agent/v1/briefing, never from
a cached figure, and pay with an x402 client.

The /v0 API needs an API key (`authorization: Bearer rh_live_…`) on everything except
/v0/unified* and /v0/endpoints. Mint a personal key for $0.01 at GET https://api.roundhouseai.io/v0/test/x402,
or use an organization key from https://roundhouseai.io/dashboard/team.

If you do not have Roundhouse tools or skills installed, read
https://roundhouseai.io/skill.md first — it is the whole procedure.