gamemaxxing.baes.so
Doomscroll your way to gaming mastery. 3,017 curated concepts across game design, mechanics, history, speedrunning, esports, consoles, indie games, and more.
The wallet the 402 directs payment to. Its whole payment record — every payer, every chain — is on the merchant page.
Asset 0x833589fCD6eDb6E08f4c7C32D4f71b54bdA02913
The payTo wallet does not resolve to a registered ERC-8004 agent. That is not a verdict on the service — most of the catalog is unregistered.
Accepts
The payment requirements as published to the catalog. Read the live 402 before paying — a price here is a claim, not a quote.
Pay 0.001 USDC on Base to 0x702b…4875e. The signed payment is good for 5 minutes.
- Paid to
- 0x702b…4875e
- USD Coin contract
- 0x8335…02913
- Payment window
- 5 minutes
- As published
- 1000 smallest units
The catalog’s raw entry
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"network": "eip155:8453",
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"query": "battle pass retention",
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"example": {
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{
"id": "battle-pass-economics",
"term": "Battle Pass Economics",
"score": 1.32,
"source": {
"url": "https://gamemaxxing.baes.so/concept/battle-pass-economics"
},
"content": {
"body": "A battle pass sells a limited-time progression track and turns player time into a recurring monetization loop. The better versions make seasonal retention feel rewarding rather than purely extractive.",
"tags": [
"monetization",
"live-service",
"progression"
],
"example": "Fortnite normalized the modern battle pass model by tying cosmetics, quests, and season cadence into one repeatable system.",
"oneLiner": "Battle passes turn engagement into recurring monetization without charging upfront.",
"relatedTerms": [
"Games as a Service (GaaS)",
"Whale Economics",
"DLC Strategy"
],
"whyItMatters": "Battle passes influence retention, content cadence, and revenue at the same time, which is why they sit near the center of live-service strategy."
},
"category": "game-business",
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"label": "Game Business",
"score": 1.32,
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}
]
}
}
},
"tags": [
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"games",
"video-games",
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"description": "Maximum number of ranked concept hits to return."
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"query": {
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"offset": {
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"description": "Zero-based result offset for pagination. Start at 0, then send pageInfo.nextOffset while pageInfo.hasMore is true."
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"gaming-people",
"game-engines",
"gaming-characters",
"pokemon-games"
],
"type": "string",
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},
"additionalProperties": false
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"type": {
"type": "string",
"const": "http"
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"method": {
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"bodyType": {
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"additionalProperties": false
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"output": {
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"properties": {
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"example": {
"type": "object",
"required": [
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"totalHits",
"pageInfo",
"categoryHits",
"hits"
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"properties": {
"hits": {
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"items": {
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"required": [
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"term",
"category",
"categoryLabel",
"score",
"matchedFields",
"content",
"source"
],
"properties": {
"id": {
"type": "string",
"description": "Canonical GAMEMAXXING concept id."
},
"term": {
"type": "string",
"description": "Display name of the matched concept."
},
"score": {
"type": "number",
"description": "Relevance score from the search engine."
},
"source": {
"type": "object",
"required": [
"url"
],
"properties": {
"url": {
"type": "string",
"description": "Canonical human-readable GAMEMAXXING URL for citation or follow-up browsing."
}
},
"description": "Follow-up source metadata. Agents can ignore this unless they need citation or browsing.",
"additionalProperties": false
},
"content": {
"type": "object",
"required": [
"oneLiner",
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"whyItMatters",
"relatedTerms",
"tags"
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"properties": {
"body": {
"type": "string",
"description": "Grounded explanation of the concept."
},
"tags": {
"type": "array",
"items": {
"type": "string"
},
"description": "Short tags associated with the concept."
},
"example": {
"type": "string",
"description": "Concrete example attached to the concept when available."
},
"oneLiner": {
"type": "string",
"description": "Single-sentence explanation suitable for quick agent consumption."
},
"relatedTerms": {
"type": "array",
"items": {
"type": "string"
},
"description": "Exact GAMEMAXXING terms that connect to the concept."
},
"whyItMatters": {
"type": "string",
"description": "Why the concept matters to players, studios, or other agents."
}
},
"description": "Full GAMEMAXXING concept content so the agent can use the result directly without opening the URL.",
"additionalProperties": false
},
"category": {
"enum": [
"game-design",
"game-mechanics",
"gaming-history",
"speedrunning",
"esports",
"graphics-tech",
"game-audio",
"narrative",
"gaming-culture",
"player-psychology",
"game-business",
"game-genres",
"indie-games",
"game-tech",
"iconic-games",
"action-adventure-games",
"roguelike-games",
"rpg-games",
"shooter-games",
"survival-crafting-games",
"horror-games",
"strategy-management-games",
"simulation-games",
"sports-racing-games",
"fighting-brawler-games",
"puzzle-platformer-games",
"narrative-adventure-games",
"card-board-games",
"onchain-gaming",
"game-consoles",
"game-studios",
"gaming-people",
"game-engines",
"gaming-characters",
"pokemon-games"
],
"type": "string",
"description": "Optional GAMEMAXXING internal category slug used to narrow results to part of the GAMEMAXXING video game knowledge base."
},
"categoryLabel": {
"type": "string",
"description": "Human-readable category label for the concept."
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"matchedFields": {
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"type": "string"
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"description": "Concept fields that contributed to the match."
}
},
"additionalProperties": false
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"description": "Ranked concept hits with full content payloads for direct use and a trailing source block for citation or follow-up browsing."
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"query": {
"type": "string",
"description": "Normalized query used for the search."
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"pageInfo": {
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"offset": {
"type": "integer",
"description": "Zero-based result offset used for this page."
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"hasMore": {
"type": "boolean",
"description": "Whether another page is available."
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"returned": {
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"totalHits": {
"type": "integer",
"description": "Total matching hits before pagination."
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"nextOffset": {
"type": [
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"description": "Offset to send in the next request, or null when there are no more results."
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"additionalProperties": false
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"totalHits": {
"type": "integer",
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"apiVersion": {
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"categoryHits": {
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"properties": {
"count": {
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"label": {
"type": "string",
"description": "Human-readable category label."
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"score": {
"type": "number",
"description": "Aggregate relevance score for the category bucket."
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"category": {
"enum": [
"game-design",
"game-mechanics",
"gaming-history",
"speedrunning",
"esports",
"graphics-tech",
"game-audio",
"narrative",
"gaming-culture",
"player-psychology",
"game-business",
"game-genres",
"indie-games",
"game-tech",
"iconic-games",
"action-adventure-games",
"roguelike-games",
"rpg-games",
"shooter-games",
"survival-crafting-games",
"horror-games",
"strategy-management-games",
"simulation-games",
"sports-racing-games",
"fighting-brawler-games",
"puzzle-platformer-games",
"narrative-adventure-games",
"card-board-games",
"onchain-gaming",
"game-consoles",
"game-studios",
"gaming-people",
"game-engines",
"gaming-characters",
"pokemon-games"
],
"type": "string",
"description": "Optional GAMEMAXXING internal category slug used to narrow results to part of the GAMEMAXXING video game knowledge base."
}
},
"additionalProperties": false
},
"description": "Category-level aggregation over all matching ranked hits."
}
},
"additionalProperties": false
}
}
}
}
},
"category": "gaming",
"discoverable": true,
"routeTemplate": "/api/agent/v1/search"
},
"builder-code": {
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"description": "Wallet builder code"
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}Provenance
- Seen in the source catalog
- 2026-11-10 14:29Z
- Last indexed by Roundhouse
- 2026-11-10 22:50Z
- Last enriched (probe, favicon, geo)
- 2026-09-21 16:45Z
- x402 version
- 2
- Max timeout
- 300s
- Liveness probe
- HTTP 405
Hand this page to an agent
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GET api.roundhouseai.io/v0/endpoints
This endpoint's own trailing-30-day call count, as published by the upstream catalog and snapshotted daily. 32 snapshots so far. Verified volume counts only settlements with an on-chain EIP-3009 marker.
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Using Roundhouse, look up the x402 service gamemaxxing.baes.so and tell me whether it is worth paying: what a call costs, whether the endpoint answered when last probed, and what its payment record actually shows. curl -s 'https://api.roundhouseai.io/v0/endpoints?q=gamemaxxing.baes.so' curl -s 'https://api.roundhouseai.io/v0/merchants/<the payTo wallet returned above>' Then call it: read the price from the live 402 at https://gamemaxxing.baes.so/api/agent/v1/search, never from a cached figure, and pay with an x402 client. The /v0 API needs an API key (`authorization: Bearer rh_live_…`) on everything except /v0/unified* and /v0/endpoints. Either pay over x402 (mint a personal key for $0.01 at GET https://api.roundhouseai.io/v0/test/x402), or ask me for an organization key, which I create at https://roundhouseai.io/dashboard/connections. If you have neither, ask before going further. If you do not have Roundhouse tools or skills installed, read https://roundhouseai.io/skill.md first — it is the whole procedure.